Wednesday, August 29, 2007

Game Design and Development Workshop - Arena Multimedia



An Update for all of you, last week I took a workshop at the Mumbai centre of Arena Multimedia. It was quite a fun, almost 45 students had attended it. Seeing the enthusiasm in these young talents, I feel that in coming future we would be getting enough resources.

The workshop continued for six highly interactive hours. The subjects covered were, Game Design (Cross Platform), Creative Thinking, Advergaming, Games and Bollywood, Online and Mobile Gaming, Conceptualization, The Design Document, Playtesting, Development of games for Console, PC and Handheld. Also designing card and board games. It was really a rocking party!

Now I'm looking forward for another workshop happnening in mid-september at Ahmedabad, I hope to see more heads there! Will keep you guys posted on this




Tuesday, August 28, 2007

Black Or Red - Card Game


High Concept
In this game the players have to discard matching coloured cards from the cards in hand and eventually the player having the largest number of discarded card wins the game

Concept
The game requires min 2 players with the standard deck of 52 cards. The players first choose the dealer by taking single card in random fashion. The player having the card of largest value becomes the dealer for the round. The dealer distributes 5 cards to each of the player and places the rest of the deck in the centre.

The player has to match two opposite coloured cards of same value to discard them, once he has discarded the cards he has to pickup same number of cards from the centre pile, if the picked up cards also match he again picks up the cards from the pile and does this till the time he has no cards to match, and the turn progresses.

When its the next players turn and he doesn't have the cards to match, he picks up a single card from the centre pile and tries to match. If the match doesn't happen then the turn is passed.

The game ends when the centre pile is exhausted and the winner of the round is determined on the number of cards discarded. There are five rounds in this game and the player with largest number of cards wins the game.

Wednesday, August 8, 2007

Concept - Colour my World/Mobile

High Concept
How about a game in which you roam about your backyard searching for a colour and taking a snap of it from your camera phone which then proceeds the game further?

Well this is todays concept, the game will ask the player for a particular colour (standard colours, like red, orange, pink not like, royalblue or aquablue) and the player has to take a snap of anything which is of that colour. The concept is like, there is a kingdom which has an evil wizard the wizard takes the colour from the kingdom and leaves it black and white.

Now the prince has to bring the colours back, he has to take snaps of the colours needed and bring the colours back to the kingdom. Also he has to capture the wizard and bring him to justice

Platform
Mobile

Tuesday, August 7, 2007

Concept - Dig Ya Nose/Flash


Platform
In this game you have to dig your nose while on a date, you have to dig your nose when your date is not looking at you. There will be a meter at the bottom of the screen which will measure the "dig pleasure". When it is filled you will progress to the next level.

In further levels you have dig your nose without anyone else watching you do so, further level might be, in a classroom or in a party, or in a discotheque or at your own wedding!

Platform
Flash

Concept - Tug of War/Mobile



High Concept
Imagine playing tug of war on mobile, single player and multiplayer, invite your friends for this addictive game of TUG OF WAR!

Platform
Mobile

Concept
In this game, the player can choose his team, initially the team will have only three players. To play the game the player has to tap the keys highlighted on the screen. In this manner the player will gain strength and pull the rope on his side. Once the player has successfully pulled the rope on his side, he will win the game and proceed to the next level.

With every level progression, the player can add one more member in his team and hence increase the power.

In the multiplayer mode the player will play against the real human opponent. In this mode there will be only single match, unlike single player mode in which the player had to participate in the four level competition.

Concept - Drain Dance/Flash

Story behind this concept
It's raining since early morning, and I'm getting late to the studio. Well thanx to the data card I'd post this while on my way to the studio

High Concept
When it rains in Mumbai usually thirty pot holes and manholes quench their thirst first. So this game is dedicated to these selfish non-living things.
The game cam is top down and the player has to make his way by stepping on the pot holes. The pot holes will highlight in a random order and the player has to step on them and in this way proceed on his way to his destination.

Platform
Online Flash based game

Concept
The game will span to 50 different levels each covering the real streets of Mumbai, from Milan subway to Everard Nagar Chembur. The game will be highly addictive, as it is based on the classical game of Simon Says!

Monday, August 6, 2007

Concept-Local Trainz/Nintendo Wii

High Concept
This game is based against the backdrop of Mumbai's local trains. In this game the player has to push himself in one of the local trains of Mumbai and secure a window seat to earn bonus points!

Platform
Nintendo Wii

Concept
Nintendo Wii gives us the liberty of free movement and motion detection. As in this game the player will be initially given the task to board the CST bound train from CBD Belapur at 7:30am. Then as the game progresses the player will be given the task as difficult and nearly impossible as getting in the Virar bound fast train at morning peak hour from Bandra and alight from the train at Borivali without getting physically abused!