Monday, November 26, 2007

Game Console Bargains for the Holidays



On a budget, but still looking to wrap up a gaming console for the little (or not-so-little) gamers on your list? Most of the big players in the gaming biz have been lowering console prices for the holidays (except Nintendo, which doesn't have to); here's an overview of this season's bargains.

I've listed the consoles in descending order of bang for the buck; also, these are the straight retail options, so if you're looking for super-bargains and you're fine with going used, head over to eBay and start searching.

OK, shoppers: lock and load!

6. Sony PlayStation 3, 40GB ($400)
The pitch: OK, it's a tough to call a $400 gaming console a bargain, even if it packs in state-of-the-art graphics and a Blu-ray player. Still, that's how Sony is pitching its new 40GB PlayStation 3, which went on sale in early November. This 40GB model is, indeed, considerably cheaper than the original $600, 60GB PS3 (now discontinued) and the newly discounted 80GB model ($500), but there's a catch, as you'll see in a moment.
What you get: The PS3 console, complete with a Blu-ray drive; a bundled Blu-ray copy of "Spider-Man 3"; a wireless controller; a built-in 40GB hard drive.
What you don't get: The big one here is no backward-compatibility with PS2 games—Sony says that reflects the growing catalog of PS3 titles available, although the selection remains weak compared to the Xbox 360's; also, no cable for connecting the PS3 to your HDTV.
My take: The 40GB PS3 is pricey considering what you get, and there's the matter of the console's lackluster game library and total lack of movie and TV downloads. Then again, the built-in Blu-ray player really sweetens the deal, considering that a stand-alone player costs as much as the PS3 itself.

5. Microsoft Xbox 360 Arcade ($280)
The pitch: Microsoft is pushing the Arcade—its replacement for the old Core bundle—as a 360 for the family, complete with five Xbox Arcade games and the new parental timer, which turns off the console after a pre-set period of time (I can already hear the howls of protest).
What you get: The main 360 console, of course; a 250MB memory card, good for storing four to five Xbox Live Arcade games; a DVD preloaded with five Arcade games: Pac-Man Championship Edition, Uno, Luxor 2, Boom Boom Rocket, and Feeding Frenzy.
What you don't get: A hard drive, which means you can't download videos or game demos from the Xbox Marketplace—however, you can always buy the snap-on drives later (20GB and 120GB versions are available); no wired headset; no component/HDMI cable for hooking up the 360 to your HDTV (although, again, you can always buy one for extra). No backward compatibility with old Xbox games (unless you buy a snap-in hard drive).
My take: It's not as good a value as the $350 Xbox 360 bundle, which packs in a 20GB hard drive, an HD-compatible cable, and a pair of games, but the Arcade is a good choice for families that want to dip a toe into next-gen gaming for less than $300.

4. Nintendo DS Lite ($130)
The pitch: A thinner-and-trimmer version of the classic Nintendo DS, the DS Lite comes with a massive library of portable games, especially if you count its backward-compatibility with Game Boy Advance titles.
What you get: Twin displays (the lower LCD is touch-screen); Wi-Fi, good for local multiplayer action; stereo speakers; PictoChat for chatting with up to 16 other gamers.
What you don't get: State-of-the-art (or even last-gen) graphics; indeed, gameplay looks pretty crude compared to the handheld PSP; also, you don't get much of a price break, considering that the DS Lite was $130 for its June 2006 launch.
My take: If the DS Lite were priced at, say, $89, it would be a great bargain for the kids, but at $130, it's pretty expensive for what you get.

3. Sony PSP ($170)
The pitch: The PSP was released to huge fanfare back in 2004, yet it never became a big hit like Sony's PS2. Still, it's an impressive piece of hardware with slick graphics for a handheld, and the new, slimmer PSP, released in September, boasts a TV-out port and faster load times.
What you get: A 4.3-inch wide TFT screen; Wi-Fi; an MP3 player; a Web browser; an RSS reader; a solid (but not stellar) selection of games, and a handful of full-length UMD movies; the ability to tap into your PS3 content (if you have one).
What you don't get: A huge library of games; selection of UMD movies is relatively puny.
My take: Both the old and new PSPs are pretty sweet bargains, and the graphics are still eye-popping for a handheld. It's guaranteed to thrill the kids.

2. Nintendo Wii ($250, if you can find one)
The pitch: It's the hottest console out there, and while its graphics aren't cutting-edge—I'd say it's somewhere between the PS2 and the Xbox 360—the Wii, with its motion-sensing Wiimote, is a hit with the casual-gaming set. Unlike the other consoles in this roundup, no discounts are in the offing; however, the bundled Wii Sports is so much fun that many Wii'ers are content with that title alone.
What you get: The nifty, angular Wii console and the Wiimote; built-in Wi-Fi; the much-loved Wii Sports game.
What you don't get: Unfortunately, you may have trouble getting the console itself—Nintendo says it's expecting Wii shortages during the holidays, so you might have to scratch and claw to get one; no HD games; no DVD playback (although that's supposed to change next year)
My take: A terrific bargain, provided you can actually snag one.
And the winner is...

1. Sony PlayStation 2 ($129)
The pitch: Yeah, it's eight years old, but at a mere $129, the venerable PS2 is one of the best gaming bargains around, what with its massive library of classic games and still-solid graphics. Rumor has it that a redesigned PS2 might be on tap for 2008—but hey, that's next year.
What you get: The slimmed-down PS2 console; a built-in DVD player; two memory-card slots; an Ethernet port (a given these days, but worth mentioning on a last-gen console like this); a wired controller.
What you don't get: State-of-the-art graphics; no HD-quality games.
My take: An oldie, but a definite goodie. Talk about bang for the buck.

Got any bargain ideas for gaming consoles? Fire away!

Update: In my original post, I stated that the original PSP was $30 cheaper than the new, slimmer, PSP; in fact, they're both priced at $170 (for the core package). My bad.

Wednesday, August 29, 2007

Game Design and Development Workshop - Arena Multimedia



An Update for all of you, last week I took a workshop at the Mumbai centre of Arena Multimedia. It was quite a fun, almost 45 students had attended it. Seeing the enthusiasm in these young talents, I feel that in coming future we would be getting enough resources.

The workshop continued for six highly interactive hours. The subjects covered were, Game Design (Cross Platform), Creative Thinking, Advergaming, Games and Bollywood, Online and Mobile Gaming, Conceptualization, The Design Document, Playtesting, Development of games for Console, PC and Handheld. Also designing card and board games. It was really a rocking party!

Now I'm looking forward for another workshop happnening in mid-september at Ahmedabad, I hope to see more heads there! Will keep you guys posted on this




Tuesday, August 28, 2007

Black Or Red - Card Game


High Concept
In this game the players have to discard matching coloured cards from the cards in hand and eventually the player having the largest number of discarded card wins the game

Concept
The game requires min 2 players with the standard deck of 52 cards. The players first choose the dealer by taking single card in random fashion. The player having the card of largest value becomes the dealer for the round. The dealer distributes 5 cards to each of the player and places the rest of the deck in the centre.

The player has to match two opposite coloured cards of same value to discard them, once he has discarded the cards he has to pickup same number of cards from the centre pile, if the picked up cards also match he again picks up the cards from the pile and does this till the time he has no cards to match, and the turn progresses.

When its the next players turn and he doesn't have the cards to match, he picks up a single card from the centre pile and tries to match. If the match doesn't happen then the turn is passed.

The game ends when the centre pile is exhausted and the winner of the round is determined on the number of cards discarded. There are five rounds in this game and the player with largest number of cards wins the game.

Wednesday, August 8, 2007

Concept - Colour my World/Mobile

High Concept
How about a game in which you roam about your backyard searching for a colour and taking a snap of it from your camera phone which then proceeds the game further?

Well this is todays concept, the game will ask the player for a particular colour (standard colours, like red, orange, pink not like, royalblue or aquablue) and the player has to take a snap of anything which is of that colour. The concept is like, there is a kingdom which has an evil wizard the wizard takes the colour from the kingdom and leaves it black and white.

Now the prince has to bring the colours back, he has to take snaps of the colours needed and bring the colours back to the kingdom. Also he has to capture the wizard and bring him to justice

Platform
Mobile

Tuesday, August 7, 2007

Concept - Dig Ya Nose/Flash


Platform
In this game you have to dig your nose while on a date, you have to dig your nose when your date is not looking at you. There will be a meter at the bottom of the screen which will measure the "dig pleasure". When it is filled you will progress to the next level.

In further levels you have dig your nose without anyone else watching you do so, further level might be, in a classroom or in a party, or in a discotheque or at your own wedding!

Platform
Flash

Concept - Tug of War/Mobile



High Concept
Imagine playing tug of war on mobile, single player and multiplayer, invite your friends for this addictive game of TUG OF WAR!

Platform
Mobile

Concept
In this game, the player can choose his team, initially the team will have only three players. To play the game the player has to tap the keys highlighted on the screen. In this manner the player will gain strength and pull the rope on his side. Once the player has successfully pulled the rope on his side, he will win the game and proceed to the next level.

With every level progression, the player can add one more member in his team and hence increase the power.

In the multiplayer mode the player will play against the real human opponent. In this mode there will be only single match, unlike single player mode in which the player had to participate in the four level competition.

Concept - Drain Dance/Flash

Story behind this concept
It's raining since early morning, and I'm getting late to the studio. Well thanx to the data card I'd post this while on my way to the studio

High Concept
When it rains in Mumbai usually thirty pot holes and manholes quench their thirst first. So this game is dedicated to these selfish non-living things.
The game cam is top down and the player has to make his way by stepping on the pot holes. The pot holes will highlight in a random order and the player has to step on them and in this way proceed on his way to his destination.

Platform
Online Flash based game

Concept
The game will span to 50 different levels each covering the real streets of Mumbai, from Milan subway to Everard Nagar Chembur. The game will be highly addictive, as it is based on the classical game of Simon Says!